
I'M
Sophie bolotin.
SOFTWARE ENGINEER & TECHNICAL ARTIST

01 PROFESSIONAL
MY KNOWLEDGE LEVEL IN SOFTWARE
C#/C++
5+ years
ADOBE PHOTOSHOP
10+ years
MAYA
1+ YEARS
SQL
3+ years
IMOVIE/FINAL CUT PRO
10+ years
UNREAL ENGINE/UNITY
1+ years
HOUDINI
2+ years
Javascript/HTML/CSS
6+ years
FUSION 360 (AUTOCAD)
2+ years
SB
I’m a Software Engineer at Aeon Nexus, where I develop tools and solutions that streamline complex workflows for public sector clients. In my previous roles, I’ve gained valuable experience working with and leading development teams, while quickly adapting to new technologies across full-stack and platform-specific environments.
Outside of work, I dedicate myself to growing as a Technical Artist through self-driven projects in 3D modeling, procedural generation, and animation. Using tools like Houdini, Unreal Engine, and Maya, I explore the intersection of code and creativity—building everything from custom digital assets to real-time FX. Whether at work or in personal projects, I’m driven by problem solving, technical curiosity, and a constant desire to evolve as both an engineer and an artist.

02 PORTFOLIO
MY LATEST WORK. SEE MORE >
03 Experience
06/2023-Present
Aeon Nexus Corporation
Power Platform Developer
Building custom software solutions using Microsoft Power Platform and Dynamics 365, supporting public sector clients through workflow automation, data modeling, and UI development.
11/2021-06/2023
Us Alliance Group Inc.
Software Engineer
Implementing financial software system combining database implementation along with frontend and backend development to display reporting visualizations and automate company processes
Summer 2021
Bandpad
Lead Frontend Developer
My main responsibilities were making design decisions for UI/UX of the web application we created. I worked alongside the backend developer to program a web application that aids in the process of translating websites into over 100 different languages.
03/2021-06/2021
UC Davis German Department
Web Developer
I updated the current website for a research project at UC Davis. I was in charge of making design decisions that would improve UI/UX and create a more user friendly experience. I also updated various pages with up to date information about the research being conducted.
Summer 2020
RenewSenses
Web Development/Product Design Intern
My main responsibilities were to research and design lesson plans for math curriculum (K-12). I designed and implemented a web platform to teach visually impaired youth math through a vision to sound algorithm using various visual and audio APIs. The project was called MathMusic.
1/2020-6/2020
California Center for Cooperative Development
Web Development Intern
I created and edited websites for various cooperatives. I developed standard operating procedures to advise non-technical employees on how to manage, update, and maintain a website in the absence of a technical specialist. My main project can be seen here.
2019-2020
EE Emerge
Group Member of FourFace Project
The project was FourFace, an electronic memory game. I helped with the design/construction of each of the four faces including PCB assembly, laser cutting, digital systems programming and 3d printing. A demo and descriptor of the project can be seen here.
2019-2020
Blogger Babes Productions
IT/Graphic Design Intern
I created the graphic designs shown on the website and on social media. Additionally I managed and repaired website issues. I also attended and worked promotional events.

CONTACT
My passion for computer graphics runs deeper than surface-level inspiration. From a young age, animation sparked my curiosity—and seeing Pixar’s Coco solidified my desire to pursue a creative-technical career in this field. I’m especially drawn to 3D visualization, and I’m constantly driven to learn, explore, and grow. In my current role, I’m building skills that I believe will help me contribute meaningfully to the future of technology and storytelling.
1-215-272-4981
linkedin.com/in/sophiebolotin